The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership has been formed to develop a TTRPG that explores the franchise’s post-pandemic setting. The project was revealed, with a crowdfunding campaign planned to begin in the spring of 2026.
"This endeavor aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the tabletop, offering fans a new way to experience The Division through immersive storytelling and mission-based gameplay," reads an official release.
Launch products are set to feature a beginner's box, core rulebooks, a GM screen, miniatures, and various deluxe editions.
Delving Into The Division's Apocalyptic World
In this universe, a lethal pathogen known as Green Poison was unleashed in New York City, plunging the United States into chaos. As the pandemic worsens, society crumbles and hostile groups rise, transforming the city into a battlefield. To preserve order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the players come in.
Development on the game has been underway for approximately three years, and it is reportedly finished. The upcoming Kickstarter campaign will function as a preorder system to access a broader audience, specifically in North America. Production is slated to begin immediately following the fundraiser, with shipping expected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the game's rules reveals it uses 10-sided dice predominantly through its new GRIS system, promoting a fast-paced and tactical approach. Agents leverage abilities to assemble a handful of dice, typically from one to five d10s.
- Rather than summing the total, players select a single “resolution die” from the pool.
- This dice is then compared against a target difficulty.
- Achieving a natural 10 triggers additional bonuses, such as increased harm or enhanced aid.
Engagements Emphasize Tactical Placement and Situational Insight
Battles prioritize positioning and situational awareness, mirroring the video games. Elements like cover, elevation, or line of sight have a direct impact dice rolls. This system seems built to reward coordination and clever tactics over raw numbers.
A Novel Wound System
The way health is tracked introduces a compelling narrative layer. Agents have a injury limit; sustaining too much damage weakens their capabilities by decreasing the number of d10s.
- At critical condition, an operative collapses, but they’re not unconscious.
- They may still move and take limited actions, simulating the "downed" state seen in many shooter games.
- Any player knocked down must consult a trauma table, potentially gaining lingering conditions like trauma or crippling injuries.
An Introductory Adventure
A free Quickstart Guide will be released in the near future. It includes a ready-to-play introductory scenario called Ashes of Murray Hill. In this mission, the group lead the search for a lost doctor squad and must thwart an assault by the violent Rikers gang, who have taken over that NYC neighborhood. More specifics and the full range of offerings are expected to be unveiled near the Kickstarter start date.